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Lemon f5e6e29f00 Merge branch 'dev-zza' into dev
# Conflicts:
#	jsowell-ui/.env.development
#	jsowell-ui/.env.staging
#	jsowell-ui/bin/build-sit.bat
#	jsowell-ui/bin/build.bat
#	jsowell-ui/src/api/adapayMember/adapayMember.js
#	jsowell-ui/src/api/pile/merchant.js
#	jsowell-ui/src/router/index.js
#	jsowell-ui/src/views/financial/financeDetail.vue
#	jsowell-ui/src/views/financial/merchant.vue
#	jsowell-ui/src/views/homeIndex/homeIndex.vue
#	jsowell-ui/src/views/login.vue
#	jsowell-ui/src/views/pile/basic/detail.vue
#	jsowell-ui/src/views/pile/station/components/SiteInfo.vue
#	jsowell-ui/src/views/pile/station/detail.vue
#	jsowell-ui/src/views/pile/station/orderReport.vue
2025-06-03 14:26:37 +08:00

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# HTML webpack plugin interop
When using [html-webpack-plugin](https://github.com/jantimon/html-webpack-plugin) along with sprite-loader in extract mode it is possible
to inline sprite content directly to the page. All extracted sprites stored in `htmlWebpackPlugin.files.sprites` template variable.
It's an object where key is a sprite filename and value - file contents (`Object<filename:string, content:string>`).
### [Demo](build/index.html)
### Template example
```ejs
...
<body>
<% if (htmlWebpackPlugin.files.sprites) { %>
<% for (var spriteFileName in htmlWebpackPlugin.files.sprites) { %>
<%= htmlWebpackPlugin.files.sprites[spriteFileName] %>
<% } %>
<% } %>
</body>
...
```